java实现先输入10个int类型的参数,之后循环判断找到最大值和最小值,保存起来和其他的值进行比较。代码如下:
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public class Test{
public static void main(String args[]){
int i,min,max;
int A[] = new int[10];
Scanner input=new Scanner(System.in);
for(int j=0,j10;j++){//输入10个数
System.out.println("请输入一个数字:");
int length=input.nextInt();//输入一个数字
A[i] =length;
}
min=max=A[0];
System.out.print("数组A的元素包括:");
int j =0;
int n =0 ;
for(i=0;iA.length;i++)
{
System.out.print(A[i]+" ");
if(A[i]max) // 判断最大值
j =i;
max=A[i];
if(A[i]min) // 判断最小值
min=A[i];
n =i
}
System.out.println("\n数组的最大值是:"+max+".数组的位置是:"+(j+1)); // 输出最大值和最大值的位置
System.out.println("数组的最小值是:"+min+".数组的位置是:"+(n+1)); // 输出最小值
}
}
import java.io.*;
public class BaiduJava
{
public static int[] input(String arg)
{
int n=Integer.parseInt(arg);
int i=0;
int a[]=new int[n];
while(in)
{
System.out.print("input "+(i+1)+" number :");
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
try
{
a[i]=Integer.parseInt(br.readLine());
}
catch(Exception e)
{
System.out.println(e.getMessage());
}
i++;
}
return a;
}
public static int[] sort(int[] a)
{
for(int i=0;ia.length-1;i++)
{
for(int j=i+1;ja.length;j++)
{
int t;
if(a[i]a[j])
{
t=a[i];
a[i]=a[j];
a[j]=t;
}
}
}
return a;
}
public static void main(String[] args)
{
int[] b=sort(input(args[0]));
for(int i=0;ib.length;i++)
System.out.print(b[i]+" ");
System.out.println();
}
}
运行过了,没问题。命令行第一个参数输入n
abstract class VirtualLife{
int lifeValue;
int attackPowe;
int describe;
public abstract void physicalAttack();
}
abstract class VirtualHero extends VirtualLife{
int defense;
int armor;
}
interface ISkill{
void skillFirst();
void skillSecond();
void skillThird();
void skillFourth();
}
class Ezreal extends VirtualHero implements ISkill{
String hero ="Ezreal";
public void physicalAttack() {
System.out.println(hero+"物理攻击为"+attackPowe);
}
public void skillFirst() {
System.out.println(hero+"使用了技能"+1);
}
public void skillSecond() {
System.out.println(hero+"使用了技能"+2);
}
public void skillThird() {
System.out.println(hero+"使用了技能"+3);
}
public void skillFourth() {
System.out.println(hero+"使用了技能"+4);
}
}
class Annie extends VirtualHero implements ISkill{
String hero ="Annie";
public void physicalAttack() {
System.out.println(hero+"物理攻击为"+attackPowe);
}
public void skillFirst() {
System.out.println(hero+"使用了技能"+1);
}
public void skillSecond() {
System.out.println(hero+"使用了技能"+2);
}
public void skillThird() {
System.out.println(hero+"使用了技能"+3);
}
public void skillFourth() {
System.out.println(hero+"使用了技能"+4);
}
}
class Soliders extends VirtualLife{
public void physicalAttack() {
System.out.println("我是小兵,我的攻击力为"+attackPowe);
}
}
public class Test {
public static void main(String[] args){
Ezreal ezreal=new Ezreal();
ezreal.attackPowe=10;
ezreal.physicalAttack();
Annie annie=new Annie();
annie.attackPowe=20;
annie.physicalAttack();
Soliders solider=new Soliders();
solider.attackPowe=5;
solider.physicalAttack();
}
}
控制台小游戏 class YZDEL
{
public static void main(String[] args)
{
java.util.Random Shiji = new java.util.Random();
java.util.Scanner Shuru = new java.util.Scanner(System.in);
java.util.Scanner Nandu = new java.util.Scanner(System.in);
int YingxHP = 20;
int YingxMP = 0;
int MogHP = 20;
int MogMP = 0;
int MogDo = 0;
int fangyu = 0;
System.out.println("┏━━━━╮┏━━┣┣┓ ╮ ┓┏━┳━┳┓┓━┓ ");
System.out.println("┏┣━━━┓┏━━┣┣┓ ┃┏ ┃ ┃┓┃ ╯ ");
System.out.println("┣┣━━━┫╭━━┻╯╮ ┃╰┓┃ ┃╯┏━┣━━┓");
System.out.println("┣┣━━━┫┏━━━━┓╭━━┣━┛┗━┻━┻┛┃┃");
System.out.println("┏┣━━━┓┣━━━━┫ ┃┃┃┗╮╮┃┃┣━╯");
System.out.println(" ┛┗╯┗━━━━╯┗╯╰╰━━┛┛┗━╯╰━┛");
System.out.println();
System.out.println(" 作者:天狐空幻");
System.out.println();
System.out.println("说明:勇者的操作方式为以下所示:");
System.out.println(" 使用攻击需消耗1MP 伤害1HP");
System.out.println(" 使用蓄力可增加1MP 伤害0HP");
System.out.println(" 使用躲闪需消耗0MP 伤害0HP 躲避攻击");
System.out.println(" 使用重击需消耗3MP 伤害2HP 防御无效");
System.out.println(" 恶龙攻击力高, 注意防御是取胜的关键");
System.out.println(" 恶龙MP达到4时可能会放出火焰无法躲避");
System.out.println(" 准备说明完毕,那么让我们来挑战恶龙吧!");
System.out.println("==================================");
//难度选择
System.out.println("请选择难度");
System.out.println("1.娱乐 2.挑战 3.噩梦");
int ND = Nandu.nextInt();
System.out.println("==================================");
while(true)
{
//HP,MP的显示
System.out.print("勇者: ");
System.out.print(" HP ");
for(int x=YingxHP;x0;x--) System.out.print("*");
System.out.print(" "+YingxHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int x=YingxMP;x0;x--) System.out.print("*");
System.out.print(" "+YingxMP);
System.out.println();
System.out.print("恶龙: ");
System.out.print(" HP ");
for(int y=MogHP;y0;y--) System.out.print("*");
System.out.print(" "+MogHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int y=MogMP;y0;y--) System.out.print("*");
System.out.print(" "+MogMP);
System.out.println();
System.out.println("==================================");
//胜利判定
if(YingxHP1) {System.out.println();System.out.println("勇者HP为0! 不..不可能..我怎么会..勇者倒下了。再接再厉吧!~");System.out.println();break;}
if(MogHP1) {System.out.println();System.out.println("恶龙HP为0! 恶龙绝望的哀鸣中倒了下去。勇者胜利了。恭喜你挑战成功!!");System.out.println();break;}
//角色输入判定
System.out.println("你要做什么:");
System.out.println("1.攻击 2.蓄力");
System.out.println("3.躲闪 4.重击");
System.out.println("____________________");
int Do = Shuru.nextInt();
//敌人输入判定
//娱乐难度
if(ND==1){
for(int i=1;i3;i++) MogDo = Shiji.nextInt(4);}
//挑战难度
if(ND==2){
if(YingxMP==0MogMP==0) {MogDo = 0;}
else if(MogMP==0){for(int i=1;i3;i++) MogDo = Shiji.nextInt(2);}
else if(YingxMP2MogMP2) MogDo = 2;
else if(MogMP4) {for(int i=1;i4;i++) MogDo = Shiji.nextInt(3);}
else MogDo = 3;}
//噩梦难度
if(ND==3){
if(Do==1) MogDo=1;
if(Do==2MogMP0) MogDo=2;
if(Do==2MogMP==0) MogDo=0;
if(Do==3MogMP4) MogDo=0;
if(Do==3MogMP=4) MogDo=3;}//变态判定。。
//战斗分析
//防御
if(Do==3) {fangyu=1;System.out.println("你灵巧的躲避攻击!");}
if(MogDo==1) {fangyu=1;System.out.println("恶龙进行防御!");}
//角色判定
if(Do==1YingxMP==0) {System.out.println("MP不足!");}
if(Do==1YingxMP0) {
if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你发动攻击!");}
if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻击被格挡!");}}
if(Do==2) {YingxMP=YingxMP+1;System.out.println("你进行蓄力!");}
if(Do==4YingxMP3) {System.out.println("MP不足!");}
if(Do==4YingxMP2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你发动重击!");}
if(Do 4) System.out.println("你不知所措...");
//敌人判定
if(MogDo==2MogMP==0) {System.out.println("恶龙在发呆!");}
if(MogDo==2MogMP0) {
if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("恶龙发动攻击!");}
if(fangyu==1) {MogMP=MogMP-1;System.out.println("恶龙的攻击被躲开了!");}}
if(MogDo==0) {MogMP=MogMP+1;System.out.println("恶龙进行蓄力!");}
if(MogDo==3MogMP4) {System.out.println("恶龙在发呆!");}
if(MogDo==3MogMP3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("恶龙发动火焰吐吸!躲避不能!");}
//结束
fangyu = 0;
MogDo = 0;
System.out.println("____________________");
System.out.println();
System.out.println("=================================="); }
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[11][11];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i 11;i++)
{
for(int j = 0;j 11;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, 360, 360);
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if(x 25 || x 330 + 25 ||y 25 || y 330+25)
{
return;
}
if(chess[x/30-1][y/30-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/30-1][y/30-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/30-1][y/30-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = 30;i = 330;i += 30)
{
for(int j = 30;j = 330; j+= 30)
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, 330);
}
}
for(int j = 30;j = 330;j += 30)
{
g.setColor(Color.WHITE);
g.drawLine(30, j, 330, j);
}
}
void Drawchess(Graphics g)
{
for(int i = 0;i 11;i++)
{
for(int j = 0;j 11;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;
for(i = 0;i 11;i++)//横向判断
{
for(int j = 0;j 11;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i 11;i++)//竖向判断
{
for(int j = 0;j 11;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i 7;i++)//左向右斜判断
{
for(int j = 0;j 7;j++)
{
for(int k = 0;k 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
for(i = 4;i 11;i++)//右向左斜判断
{
for(int j = 6;j = 0;j--)
{
for(int k = 0;k 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
}
void Clear_Chess()
{
for(int i=0;i11;i++)
{
for(int j=0;j11;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
}
class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,23, 360, 360);
setTitle("单人版五子棋");
setBounds(200, 200, 360, 383);
setVisible(true);
addWindowListener(this);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){}
public void windowActivated(WindowEvent e){}
public void windowOpened(WindowEvent e){}
public void windowClosed(WindowEvent e){}
public void windowIconified(WindowEvent e){}
public void windowDeiconified(WindowEvent e){}
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
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